<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1867831834408749210</id><updated>2012-02-16T07:12:54.055-08:00</updated><category term='Game Maker'/><category term='Gossip'/><category term='Feature'/><category term='YoYo Games'/><category term='Game Maker Studio'/><category term='Magazines'/><category term='Best'/><category term='Educational'/><category term='Game Maker Community'/><category term='new'/><category term='Forums'/><category term='Competitions'/><category term='Popular'/><category term='Blog News'/><category term='Game Maker HTML5'/><category term='DS Game Maker'/><category term='GMIndie'/><category term='Chat'/><category term='Games'/><category term='Audio'/><category term='Other'/><category term='Awards'/><category term='Interviews'/><category term='top'/><category term='indie(Function);'/><category term='Video'/><category term='Websites'/><category term='Books'/><title type='text'>indie(News);</title><subtitle type='html'>Game Maker &amp;amp; DS Game Maker program and community news. Media blog by &lt;a href="http://www.indieFunction.com/"&gt;indie(Function);&lt;/a&gt;™</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://news.indiefunction.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default?start-index=26&amp;max-results=25'/><author><name>Nikc-Nack</name><uri>http://www.blogger.com/profile/05888033924722627220</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_nxsQNPCsRVE/TFiBRkp6ECI/AAAAAAAAABc/W4Qi2m9SWoA/S220/nicknacklogo.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>437</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-2396727761966937118</id><published>2011-11-21T14:35:00.000-08:00</published><updated>2011-11-21T14:35:10.987-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Maker Studio'/><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Feature'/><title type='text'>GameMaker:Studio Video</title><content type='html'>&lt;img src="http://2.bp.blogspot.com/-WZiPk6S4G6w/TsrQfjaDCZI/AAAAAAAAALM/BpR1IXGW8Jg/s400/gm_studio.png" height="0" width="0"&gt;&lt;br /&gt;by Bret Hudson &lt;br /&gt; &lt;br /&gt;&lt;font color="black"&gt;GAME MAKER COMMUNITY&lt;/font&gt; &amp;mdash; NAL posted a video on debugging Innoquous 4 on his Xperia PLAY Android device via GameMaker:Studio! NakedPaulToast discovered the video and posted it on the GMC, and we've copied the embed video and put it here for your convenience.&lt;br /&gt;&lt;br /&gt;&lt;iframe width="420" height="315" src="http://www.youtube.com/embed/Izq3w2azcY4" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-2396727761966937118?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/2396727761966937118/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/11/gamemakerstudio-video.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/2396727761966937118'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/2396727761966937118'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/11/gamemakerstudio-video.html' title='GameMaker:Studio Video'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-WZiPk6S4G6w/TsrQfjaDCZI/AAAAAAAAALM/BpR1IXGW8Jg/s72-c/gm_studio.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-8804159487170552810</id><published>2011-10-27T19:43:00.000-07:00</published><updated>2011-10-27T19:43:35.655-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Maker Community'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Feature'/><category scheme='http://www.blogger.com/atom/ns#' term='Competitions'/><title type='text'>GMC Jam #4 - October 29th</title><content type='html'>&lt;img src="http://i54.tinypic.com/2ut67pt.png" height="0" width="0"&gt;&lt;br /&gt;by BRET HUDSON &lt;br /&gt;&lt;br /&gt;&lt;font color="black"&gt;GAME MAKER COMMUNITY&lt;/font&gt; &amp;mdash; The fourth GMC Jam is coming up this weekend, starting Saturday at 00:01 GMT. The short jam will last for 72 hours (exactly 3 days). The theme has not been announced, but the hint is *A*S, with the stars representing letters we don't know yet. To keep updated on when it starts in your time zone, please redirect yourself to &lt;a href="http://gmcjam.thegmc.com/"&gt;The GMC Clock&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;GMC members are current voting on which method they are going to use for the jam judging method. If you'd like to participate, go to the &lt;a href="http://gmc.yoyogames.com/index.php?showtopic=522487"&gt;official announcement topic&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-8804159487170552810?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/8804159487170552810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/10/gmc-jam-4-october-29th.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/8804159487170552810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/8804159487170552810'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/10/gmc-jam-4-october-29th.html' title='GMC Jam #4 - October 29th'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i54.tinypic.com/2ut67pt_th.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-8213302694309171104</id><published>2011-10-02T16:30:00.000-07:00</published><updated>2011-10-02T16:30:07.116-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Maker'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><title type='text'>GM Obfuscator - 8.1 + Sprite Support</title><content type='html'>&lt;img src="http://3.bp.blogspot.com/-4ruNO6X4rOQ/TojzDnr-AwI/AAAAAAAAALE/W6jyNQ1zFUI/s400/obfuscator.png" height="0" width="0"&gt;&lt;br /&gt;by BRET HUDSON &lt;br /&gt; &lt;br /&gt;&lt;font color="black"&gt;GAME MAKER COMMUNITY&lt;/font&gt; &amp;mdash; Schreib just uploaded a new version of the Game Maker Obfuscator that supports GameMaker 8.1. The new version not only has been upgraded to support the latest version of GameMaker, but also obfuscates your sprites! &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-4ruNO6X4rOQ/TojzDnr-AwI/AAAAAAAAALE/W6jyNQ1zFUI/s400/obfuscator.png" /&gt;&lt;/div&gt;&lt;br /&gt;For more details and download links, please visit the &lt;a href="http://gmc.yoyogames.com/index.php?showtopic=373402"&gt;GMC topic&lt;/a&gt;. The topic explains what the obfuscator is, how it works, how to run it, etc.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-8213302694309171104?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/8213302694309171104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/10/gm-obfuscator-81-sprite-support.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/8213302694309171104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/8213302694309171104'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/10/gm-obfuscator-81-sprite-support.html' title='GM Obfuscator - 8.1 + Sprite Support'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-4ruNO6X4rOQ/TojzDnr-AwI/AAAAAAAAALE/W6jyNQ1zFUI/s72-c/obfuscator.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-1570520376447316565</id><published>2011-10-02T15:12:00.000-07:00</published><updated>2011-10-02T15:17:44.804-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Magazines'/><category scheme='http://www.blogger.com/atom/ns#' term='indie(Function);'/><category scheme='http://www.blogger.com/atom/ns#' term='Best'/><title type='text'>indie(Magazine); Issue #16</title><content type='html'>by BRET HUDSON &lt;br /&gt; &lt;br /&gt;&lt;font color="black"&gt;INDIE(FUNCTION);&lt;/font&gt; &amp;mdash; The sixteenth issue of indie(Magazine); was released on the afternoon of Sunday, October 2nd. The issue consists of an interview with Tululoo creator SilentWorks, game reviews, a tileset tutorial, and more.&lt;br /&gt;&lt;br /&gt;Links:&lt;br /&gt;[1.6 MB] &lt;a target="new" href="http://www.indiefunction.com/issue16.php?hs=HD"&gt;View in Browser [SD]&lt;/a&gt; &lt;br /&gt;| &lt;a target="new" href="http://www.indiefunction.com/issue16.php?hs=HD&amp;mirror=true"&gt;Mirror [HD]&lt;/a&gt; &lt;br /&gt;| &lt;a target="new" href="http://www.indiefunction.com/issue16.php?hs=HD&amp;dl=true"&gt;Download [HD]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img style="height:50%;width:50%" src="http://indiefunction.com/issue16cover.png" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-1570520376447316565?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/1570520376447316565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/10/indiemagazine-issue-16.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/1570520376447316565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/1570520376447316565'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/10/indiemagazine-issue-16.html' title='indie(Magazine); Issue #16'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-7840956296469346670</id><published>2011-10-02T15:09:00.000-07:00</published><updated>2011-10-02T15:17:44.804-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Audio'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='indie(Function);'/><category scheme='http://www.blogger.com/atom/ns#' term='Best'/><title type='text'>indie(Radio); Broadcast #16</title><content type='html'>&lt;img src="http://img842.imageshack.us/img842/2362/indielogo280x250.png" height="0" width="0"&gt;&lt;br /&gt;by BRET HUDSON &lt;br /&gt; &lt;br /&gt;&lt;font color="black"&gt;INDIE(FUNCTION);&lt;/font&gt; &amp;mdash; indie(Radio); broadcasted #16 this Saturday. The show had the usual news, they talked on the #indieFunction IRC channel, and read the interview with SilentWorks that showed up in indie(Magazine); Issue #16.&lt;br /&gt;&lt;br /&gt;Broadcast Date: October 1st, 2011&lt;br /&gt;Broadcast Time: Noon US Central Time&lt;br /&gt;Length: 19:22 (Min:Sec)&lt;br /&gt;Live Listeners 9&lt;br /&gt;&lt;br /&gt;Listen here:&lt;br /&gt;&lt;object type="application/x-shockwave-flash" data="http://www.upurload.com/mp3player.swf" height="60" width="220"&gt; &lt;param name="movie" value="http://www.upurload.com/mp3player.swf"&gt;&lt;param name="FlashVars" value="filename=https://dl.dropbox.com/s/v4ofk20ba6i9fxz/indieRadio_broadcast16.mp3"&gt;&lt;param name="quality" value="high"&gt;&lt;param name="menu" value="false"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/object&gt;&lt;a href="https://dl.dropbox.com/s/v4ofk20ba6i9fxz/indieRadio_broadcast16.mp3"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download here:&lt;br /&gt;&lt;a href="https://dl.dropbox.com/s/v4ofk20ba6i9fxz/indieRadio_broadcast16.mp3?dl=1"&gt;Dropbox.com - indie(Radio); Broadcast #16 [17.7 MB]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Show Topics Include:&lt;br /&gt;&lt;b&gt;Indie Game Development News&lt;/b&gt;&lt;br /&gt;Scirra Updates&lt;br /&gt;StencylWorks 1.2 Features&lt;br /&gt;GameMaker:HTML5 Beta Started&lt;br /&gt;Tululoo v1.0.7 + Linux Version Released.&lt;br /&gt;&lt;b&gt;IRC Chat&lt;/b&gt;&lt;br /&gt;Talked with Jacic&lt;br /&gt;&lt;b&gt;Interview&lt;/b&gt;&lt;br /&gt;Tululoo creator SilentWorks&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-7840956296469346670?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/7840956296469346670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/10/indieradio-broadcast-16.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7840956296469346670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7840956296469346670'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/10/indieradio-broadcast-16.html' title='indie(Radio); Broadcast #16'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-5896495448148236166</id><published>2011-09-22T14:07:00.000-07:00</published><updated>2011-10-02T15:17:44.805-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Maker HTML5'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Feature'/><category scheme='http://www.blogger.com/atom/ns#' term='Best'/><title type='text'>GameMaker:HTML5 Public Beta</title><content type='html'>&lt;img src="http://2.bp.blogspot.com/-YUsiNfcWWxw/Tnug_fX_YVI/AAAAAAAAAK8/mid1RuWflQ4/s1600/GMHTML5Welcome.png" height="0" width="0"&gt;&lt;br&gt;by Bret Hudson&lt;br&gt; &lt;br&gt;&lt;font color="black"&gt;YOYO GAMES NEWS&lt;/font&gt; &amp;mdash; We are thrilled to announce that YoYo Games has entered public beta for GM:HTML5. However, you must pay to be part of the beta. If you're part of the beta, you will receive a free upgrade to the full version. Buy here: &lt;a href="http://www.yoyogames.com/game_showcases/293/purchase/express"&gt;GameMaker:HTML5 Checkout&lt;/a&gt;.Also, if you were on the mailing list for the beta, check your email for a $20 off coupon, bringing the price down to $79.99. Check out &lt;a href="http://yoyogames.com/gamemaker/html5"&gt;http://yoyogames.com/gamemaker/html5&lt;/a&gt; for more information.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-5896495448148236166?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/5896495448148236166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/09/gamemakerhtml5-public-beta.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/5896495448148236166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/5896495448148236166'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/09/gamemakerhtml5-public-beta.html' title='GameMaker:HTML5 Public Beta'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-YUsiNfcWWxw/Tnug_fX_YVI/AAAAAAAAAK8/mid1RuWflQ4/s72-c/GMHTML5Welcome.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-6880844358932236379</id><published>2011-08-19T17:27:00.000-07:00</published><updated>2011-08-19T17:30:05.094-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='YoYo Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Maker HTML5'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Feature'/><title type='text'>GM:HTML5 Price Announced</title><content type='html'>&lt;img src="http://1.bp.blogspot.com/-uFG3emMti0c/Tk79OFAwRlI/AAAAAAAAAJU/rc3pGBWGCjY/s400/gmhtml.png" height="0" width="0"&gt;&lt;br /&gt;by BRET HUDSON &lt;br /&gt;&lt;br /&gt;&lt;font color="black"&gt;YOYO GAMES NEWS&lt;/font&gt; &amp;mdash; The final product of GameMaker:HTML5 has been announced to be $199. However, during the beta testing, it will be available for $99! The beta is going to happen in September, and for those of you who haven't signed up yet, click &lt;a href="http://www.yoyogames.com/gamemaker/html5/beta"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.yoyogames.com/extras/posts/normal/94_DSCF6015_2.png" /&gt;&lt;br /&gt;&lt;br /&gt;Tons of complaints have gone around the GMC talking about how it's "too expensive", "no one's going to buy it", and that "it won't sell". Now, GM:HTML5 isn't expensive. Go take Unity, that's $1,500. Some may argue "but that's a professional program!". Well, this is a professional tool as well. $200 is a small fee considering you could make big money by selling your games via the Chrome App store. You could sell your game for $1. Get 100 people to buy it (not hard to do if you make a good game) and there's $100 in your pocket. This product will sell, and it's definitely a nice addition to any professional's collection of game development tools.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-6880844358932236379?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/6880844358932236379/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/08/gmhtml5-price-announced.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/6880844358932236379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/6880844358932236379'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/08/gmhtml5-price-announced.html' title='GM:HTML5 Price Announced'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-uFG3emMti0c/Tk79OFAwRlI/AAAAAAAAAJU/rc3pGBWGCjY/s72-c/gmhtml.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-7855642753978907707</id><published>2011-08-18T16:07:00.000-07:00</published><updated>2011-10-02T15:17:44.806-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Magazines'/><category scheme='http://www.blogger.com/atom/ns#' term='Best'/><title type='text'>RekameMag Returns with Issue 4</title><content type='html'>by BRET HUDSON&lt;br /&gt;&lt;br /&gt;&lt;font color="black"&gt;REKAME MAG&lt;/font&gt; &amp;mdash; NAL (Andrew McClusky) released the first issue of RekameMag in approximately year (the previous issue came out shortly after YoYo Games Competition 06 ended!). NAL says "RekameMag Issue 4 is the latest issue of the magazine that focuses predominantly on my own personal opinions and expressions of the world of GameMaker.&lt;br /&gt;&lt;br /&gt;Download: &lt;a href="http://dl.dropbox.com/u/4801027/RekameMagIssue4.pdf"&gt;Link 1&lt;/a&gt; || &lt;a href="http://www.host-a.net/u/NAL/RekameMagIssue4.pdf"&gt;Link 2&lt;/a&gt; || &lt;a href="http://gmc.yoyogames.com/index.php?showtopic=477089"&gt;Feedback&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="http://1.bp.blogspot.com/-cst-nitl9Ug/Tk2YLb7kkkI/AAAAAAAAAJM/g0xCTOoQl30/s400/rekamemag.png" /&gt;&lt;/div&gt;&lt;br /&gt;The magazine starts out with a welcome page, summing up everything that's happened with YoYo Games since the last issue. It also points out some issues he ran into while making RekameMag and some other things he's been up to. Following the introduction, the magazine continues with three articles, consisting of "The Flaws of Ratings", "Budgetless Besides Billions", and "Money for Something". Next up is a face-to-face interview with Darrell Flood, an artist, GMC member, and YoYo Games employee.&lt;br /&gt;&lt;br /&gt;The magazine also features reviews of "Air Hockey Unlimited", "In A Dungeon", "Highway Racer", and "The Little Cars in The Big Race". Along with the final review, NAL is hosting a contest in which the reader completes a puzzle within the magazine and can win a copy of the game. The magazine wraps itself up with a humorous article on if Game Maker invaded the film industry.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;FEEDBACK&lt;/b&gt; - &lt;u&gt;What do you think?&lt;/u&gt; Post a comment and let us know! &lt;font size="1"&gt;&lt;i&gt;Article written by &lt;a href="http://news.indieFunction.com/"&gt;INDIE(NEWS);&lt;/a&gt; &lt;/i&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-7855642753978907707?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/7855642753978907707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/08/rekamemag-returns-with-issue-4.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7855642753978907707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7855642753978907707'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/08/rekamemag-returns-with-issue-4.html' title='RekameMag Returns with Issue 4'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-cst-nitl9Ug/Tk2YLb7kkkI/AAAAAAAAAJM/g0xCTOoQl30/s72-c/rekamemag.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-6809034272763091120</id><published>2011-08-18T06:22:00.000-07:00</published><updated>2011-08-18T06:22:54.487-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Maker Community'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Feature'/><category scheme='http://www.blogger.com/atom/ns#' term='Competitions'/><title type='text'>GMC Jam #3 Winners</title><content type='html'>by BRET HUDSON &lt;br /&gt; &lt;br /&gt;&lt;font color="black"&gt;GAME MAKER COMMUNITY&lt;/font&gt; &amp;mdash; The GMC JAM #3 voting ended on Friday at 23:59 GMT, and the votes were counted up. Out of 56 submissions (57 games were made, one wasn't uploaded before the deadline), the following games ranked highest:&lt;br /&gt;&lt;br /&gt;&lt;div style="center"&gt;&lt;h1&gt;1st Place&lt;/h1&gt;&lt;br /&gt;&lt;h2&gt;&lt;a href="http://gmc.yoyogames.com/index.php?showtopic=515080"&gt;Doodledoo&lt;/a&gt; by TheSnydr&lt;/h2&gt;&lt;/div&gt;&lt;br /&gt;&lt;img src="http://sandbox.yoyogames.com/extras/image/name/san2/669/469669/original/pic1.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;&lt;blockquote&gt;A platformer set on TheSnydr's desk. The theme was incorporated in Mr. Balloon's quest to live. Play as Mr. Balloon and run around a constantly changing piece of paper in which things come to life as a hand draws them. The hand, however, can make the game tricky, as he doesn't have to draw faster than it has to! This original entry placed 1st.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="center"&gt;&lt;h1&gt;Tied for 2nd Place&lt;/h1&gt;&lt;br /&gt;&lt;h2&gt;&lt;a href="http://gmc.yoyogames.com/index.php?showtopic=516493"&gt;The Statues Live!&lt;/a&gt; by chance&lt;/h2&gt;&lt;/div&gt;&lt;br /&gt;&lt;img src="http://i1227.photobucket.com/albums/ee423/chances_r_good/level_5.gif" /&gt;&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;&lt;blockquote&gt;The Statues Live! is a platform-based puzzler that contains elements of both traditional platform games, such as jumping obstacles, and dodging enemies -- as well as logic/puzzle elements. The goal is simple: escape the dungeon. To accomplish this, the player alternately controls one of two characters (statues), enabling them to work together so that one of them can escape the dungeon.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;&lt;a href="http://gmc.yoyogames.com/index.php?showtopic=515105"&gt;Don't Die&lt;/a&gt; by CoolGamrSms&lt;/h2&gt;&lt;/div&gt;&lt;br /&gt;&lt;img src="http://i.imgur.com/9EyXL.png" /&gt;&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;&lt;blockquote&gt;This game is a sidescrolling shooter, where you play as a secret agent. Just as you finish up one of your most impressive missions, you realize your mistake. Someone had seen you, and many more foes and been forewarned of your whereabouts. Your only chance at survival is to fight your way through the horde of black garbed ninjas to, hopefully, find refuge on the other side. I've just updated the game, and it now includes a bunch of new features.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Good job on all the submissions, and congrats to the winners!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-6809034272763091120?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/6809034272763091120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/08/gmc-jam-3-winners.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/6809034272763091120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/6809034272763091120'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/08/gmc-jam-3-winners.html' title='GMC Jam #3 Winners'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-2173870992189198746</id><published>2011-08-17T06:25:00.000-07:00</published><updated>2011-08-18T06:04:42.073-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Feature'/><category scheme='http://www.blogger.com/atom/ns#' term='Competitions'/><category scheme='http://www.blogger.com/atom/ns#' term='indie(Function);'/><title type='text'>Official GameJolt Comp: Aug 20 - Sept 24</title><content type='html'>&lt;img src="http://www.indiefunction.com/img/gbig.png" height="0" width="0"&gt;&lt;br /&gt;by BRET HUDSON &lt;br /&gt;&lt;br /&gt;&lt;font color="black"&gt;GAMEJOLT&lt;/font&gt; &amp;mdash; Over at GameJolt, there was recently a topic posted about a new official competition going on. Since a member posted it, it was unsure if it was real or not, but both Ashley and Jimmy (GameJolt moderators) have backed up this statement. The original post with all information can be found below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img width="558px" height="99px" src="http://indiefunction.com/img/GJcompetitiontext.png" /&gt;&lt;br /&gt;Now, don't sh!t your pants. GameJolt is hosting an official competition with indie(Function);! &lt;img src="http://gamejolt.com/img/forums/emotions/grin.png" /&gt;&lt;br /&gt;&lt;a href="http://bit.ly/indieGJ"&gt;Official Announcement Topic&lt;/a&gt;&lt;/div&gt;The competition will be hosted over at GameJolt by the site and the recently popular &lt;a href="http://www.indiefunction.com"&gt;indie(Function);&lt;/a&gt; organization. This competition's plan is to raise activity over here at GameJolt and provide some fun for the community. This post is going to be short and to the point, we're not going to waste your time because you probably have already soiled yourself from excitement and need to change.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;When is going to happen?!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;AUGUST 20TH - SEPTEMBER 24TH&lt;br /&gt;This competition will run for approximately a month! Yeah, this isn't just a weekend jam. This is a full blown competition! Generally, the longer it is, the more time developers have to come up with good game ideas and actually have time to perfect their work. Now, let's look at what prizes we have laying around:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Theme:&lt;/b&gt;&lt;br /&gt;- This won't be announced until it starts. [img]http://gamejolt.com/img/forums/emotions/yush.png[/img]&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Prizes:&lt;/b&gt;&lt;br /&gt;- Top 3 games featured on GameJolt&lt;br /&gt;- Top 3 games featured on indie(Magazine);&lt;br /&gt;- Top 3 games featured on indie(Radio);&lt;br /&gt;- And quite possibly a cash prize for the 1st place game!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Rules:&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Your entry must be an original game created just for this contest.&lt;/li&gt;&lt;li&gt;Your entry must relate to the chosen theme.&lt;/li&gt;&lt;li&gt;Your entry must be playable on Windows.&lt;/li&gt;&lt;li&gt;Collaborations are fine. Go for it with someone else! We like team work!&lt;/li&gt;&lt;li&gt;Only one game submission per person/team.&lt;/li&gt;&lt;li&gt;There are no restrictions on creation tools, libraries, file sizes or anything like that. We like diversity. Make it in Flash, make it in Construct, code it up from scratch yourself, we don't care.&lt;/li&gt;&lt;li&gt;Pre-existing code bits are acceptable, but for this contest, we'd prefer you not to use premade game engines. Libraries such as FlashPunk and Flixel are fine. Code bits must have been made by you originally.&lt;/li&gt;&lt;li&gt;No mandatory fullscreen or resolution changing. Can include a fullscreen/window switching option in-game. Games MUST start in a windowed mode.&lt;/li&gt;&lt;li&gt;You're encouraged to place the contest poster in your game, although it's definitely not a requirement. [Coming soon]&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;How to Enter:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;To enter your game into the contest, you must upload the game to the main site. After doing that, reply to this forum post with the URL to your game.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Judges: &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Here's the list of judges. Wanna win? I heard they like cookies...&lt;br /&gt;&lt;br /&gt;- Jimmy&lt;br /&gt;- Bretboy129&lt;br /&gt;- UnknownGamer&lt;br /&gt;&lt;br /&gt;&lt;b&gt;In Closing:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Spread the news! Let all your game development buddies know so they can freak out with you! More information coming later this week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-2173870992189198746?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/2173870992189198746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/08/official-gamejolt-competition-aug-20.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/2173870992189198746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/2173870992189198746'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/08/official-gamejolt-competition-aug-20.html' title='Official GameJolt Comp: Aug 20 - Sept 24'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-6858279896039153173</id><published>2011-08-16T19:10:00.000-07:00</published><updated>2011-08-16T19:10:38.052-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Magazines'/><category scheme='http://www.blogger.com/atom/ns#' term='indie(Function);'/><title type='text'>indie(Magazine); Issue #10</title><content type='html'>by BRET HUDSON &lt;br /&gt; &lt;br /&gt;&lt;font color="black"&gt;INDIE(FUNCTION);&lt;/font&gt; &amp;mdash; The TENTH issue of indie(Magazine); was released very early Sunday, August 14th, 2011. This was full of news, a couple of game reviews, two tutorials, and a humorous entry by Greg Lobanov.&lt;br /&gt;&lt;br /&gt;Only an HD Version has been uploaded so far, and can be found using the below links:&lt;br /&gt;HD Version [5.1 MB] &lt;a target="new" href="http://www.indiefunction.com/issue10.php?hs=HD"&gt;View in Browser&lt;/a&gt; &lt;br /&gt;| &lt;a target="new" href="http://www.indiefunction.com/issue10.php?hs=HD&amp;mirror=true"&gt;Mirror&lt;/a&gt; &lt;br /&gt;| &lt;a target="new" href="http://www.indiefunction.com/issue10.php?hs=HD&amp;dl=true"&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img style="height:50%;width:50%" src="http://indiefunction.com/issue10cover.png" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-6858279896039153173?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/6858279896039153173/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/08/indiemagazine-issue-10.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/6858279896039153173'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/6858279896039153173'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/08/indiemagazine-issue-10.html' title='indie(Magazine); Issue #10'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-6702685581077023209</id><published>2011-08-16T19:07:00.000-07:00</published><updated>2011-08-16T19:07:39.430-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Audio'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='indie(Function);'/><title type='text'>indie(Radio); Broadcast #10</title><content type='html'>&lt;img src="http://img842.imageshack.us/img842/2362/indielogo280x250.png" height="0" width="0"&gt;&lt;br /&gt;by BRET HUDSON &lt;br /&gt; &lt;br /&gt;&lt;font color="black"&gt;INDIE(FUNCTION);&lt;/font&gt; &amp;mdash; indie(Radio); reached the double digits this Saturday with their 10th broadcast. With an impressive line-up of news, and an interesting debate on whether competitions or jams are better, this is a broadcast you should listen to.&lt;br /&gt;&lt;br /&gt;Broadcast Date: Saturday, August 13th, 2011&lt;br /&gt;Broadcast Time: Noon US Central Time&lt;br /&gt;Length: 27:44 (Min:Sec)&lt;br /&gt;Live Listeners: 25&lt;br /&gt;&lt;br /&gt;Listen here:&lt;br /&gt;&lt;object type="application/x-shockwave-flash" data="http://www.upurload.com/mp3player.swf" height="60" width="220"&gt; &lt;param name="movie" value="http://www.upurload.com/mp3player.swf"&gt;&lt;param name="FlashVars" value="filename=https://dl.dropbox.com/s/8wzqqua8vnybpyg/indieRadio_broadcast10.mp3"&gt;&lt;param name="quality" value="high"&gt;&lt;param name="menu" value="false"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/object&gt;&lt;a href="https://dl.dropbox.com/s/8wzqqua8vnybpyg/indieRadio_broadcast10.mp3"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download here:&lt;br /&gt;&lt;a href="https://dl.dropbox.com/s/8wzqqua8vnybpyg/indieRadio_broadcast10.mp3?dl=1"&gt;Dropbox.com - indie(Radio); Broadcast #10 [25.4 MB]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Show Topics Include:&lt;br /&gt;&lt;b&gt;Indie Game Development News&lt;/b&gt;&lt;br /&gt;IndieCity Beta&lt;br /&gt;IndieVania&lt;br /&gt;Stencyl Game Competition Results&lt;br /&gt;GameSalad Arcade Now HTML5&lt;br /&gt;Game Maker HTML5 Beta Registration Open&lt;br /&gt;TIGJam #4&lt;br /&gt;We Want OGG&lt;br /&gt;C/C++ in HTML5&lt;br /&gt;IndieGames Blog Jam&lt;br /&gt;Ludum Dare #21&lt;br /&gt;LittleIndie&lt;br /&gt;IndieVision Back in Business&lt;br /&gt;XBLIG Games Coming to PC&lt;br /&gt;MineCraft "Wedding Weekend" Promo&lt;br /&gt;GMC Jam #3 Winners Announced&lt;br /&gt;Just Ask Kong&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Debate&lt;/b&gt;&lt;br /&gt;Jams Vs. Competitions&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-6702685581077023209?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/6702685581077023209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/08/indieradio-broadcast-10.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/6702685581077023209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/6702685581077023209'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/08/indieradio-broadcast-10.html' title='indie(Radio); Broadcast #10'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-5693943216813664433</id><published>2011-08-09T21:30:00.000-07:00</published><updated>2011-08-16T19:08:25.793-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Magazines'/><category scheme='http://www.blogger.com/atom/ns#' term='indie(Function);'/><title type='text'>indie(Magazine); Issue #9</title><content type='html'>by BRET HUDSON &lt;br /&gt;&lt;br /&gt;&lt;font color="black"&gt;INDIE(FUNCTION);&lt;/font&gt; &amp;mdash; The eighth issue of indie(Magazine); was released late Sunday, August 7th, 2011. This short issue contained &lt;br /&gt;&lt;br /&gt;Only an HD Version has been uploaded so far, and can be found using the below links:&lt;br /&gt;HD Version [1.3 MB] &lt;a target="new" href="http://www.indiefunction.com/issue9.php?hs=HD"&gt;View in Browser&lt;/a&gt; &lt;br /&gt;| &lt;a target="new" href="http://www.indiefunction.com/issue9.php?hs=HD&amp;mirror=true"&gt;Mirror&lt;/a&gt; &lt;br /&gt;| &lt;a target="new" href="http://www.indiefunction.com/issue9.php?hs=HD&amp;dl=true"&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img style="height:50%;width:50%" src="http://indiefunction.com/issue9cover.png" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-5693943216813664433?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/5693943216813664433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/08/indiemagazine-issue-9.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/5693943216813664433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/5693943216813664433'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/08/indiemagazine-issue-9.html' title='indie(Magazine); Issue #9'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-723555402304838895</id><published>2011-08-09T21:11:00.000-07:00</published><updated>2011-08-16T19:06:42.255-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Audio'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='indie(Function);'/><title type='text'>indie(Radio); Broadcast #9</title><content type='html'>&lt;img src="http://img842.imageshack.us/img842/2362/indielogo280x250.png" height="0" width="0"&gt;&lt;br /&gt;by BRET HUDSON &lt;br /&gt;&lt;br /&gt;&lt;font color="black"&gt;INDIE(FUNCTION);&lt;/font&gt; &amp;mdash; Broadcast nine of indie(Function);'s indie(Radio); was broadcast Saturday, August 6th. The show was only a recap of the news, but did a great job finding many great topics to talk about.&lt;br /&gt;&lt;br /&gt;Broadcast Date: Saturday, August 6th, 2011&lt;br /&gt;Broadcast Time: Noon US Central Time&lt;br /&gt;Length: 13:03 (Min:Sec)&lt;br /&gt;Live Listeners: 7&lt;br /&gt;&lt;br /&gt;Listen here:&lt;br /&gt;&lt;object type="application/x-shockwave-flash" data="http://www.upurload.com/mp3player.swf" height="60" width="220"&gt; &lt;param name="movie" value="http://www.upurload.com/mp3player.swf"&gt;&lt;param name="FlashVars" value="filename=https://dl.dropbox.com/s/ptlcc0zhed0wu6s/indieRadio_broadcast9.mp3"&gt;&lt;param name="quality" value="high"&gt;&lt;param name="menu" value="false"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/object&gt;&lt;a href="https://dl.dropbox.com/s/ptlcc0zhed0wu6s/indieRadio_broadcast9.mp3"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download here:&lt;br /&gt;&lt;a href="https://dl.dropbox.com/s/ptlcc0zhed0wu6s/indieRadio_broadcast9.mp3?dl=1"&gt;Dropbox.com - indie(Radio); Broadcast #9 [11.9 MB]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Show Topics Include:&lt;br /&gt;&lt;b&gt;Indie Game Development News&lt;/b&gt;&lt;br /&gt;YoYo Games Forums Hacked?&lt;br /&gt;YoYo Games Tech Blog&lt;br /&gt;GameMaker HTML5 Demo&lt;br /&gt;GMC Jame #3 Ends + Voting Begins&lt;br /&gt;Humble Indie Bundle Gets Better and Better&lt;br /&gt;GameJolt Official Competition&lt;br /&gt;New Kongregate Features&lt;br /&gt;GameTunnel Relaunches&lt;br /&gt;FlashPunk 2.0&lt;br /&gt;Mojang Announces Las Vegas Minecraft Convention (MineCon)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-723555402304838895?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/723555402304838895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/08/indieradio-broadcast-9.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/723555402304838895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/723555402304838895'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/08/indieradio-broadcast-9.html' title='indie(Radio); Broadcast #9'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-7015088598975112458</id><published>2011-08-09T21:03:00.000-07:00</published><updated>2011-10-02T15:17:24.076-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='YoYo Games'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><title type='text'>YoYo Games Starts Tech. Blog</title><content type='html'>&lt;img src="http://www2.pocketgamer.co.uk/artwork/imgthumbs/na-ytfo/yoyo-games_logo_lowrez.jpg" height="0" width="0"&gt;&lt;br /&gt;by BRET HUDSON &lt;br /&gt; &lt;br /&gt;&lt;font color="black"&gt;YOYO GAMES&lt;/font&gt; &amp;mdash; The YoYo Games Tech. Blog was secretly reveiled August 3rd. The only reason we say secretly is because the only way to get to it is a link in the YoYo Games News. The tech. blog will be a great source of news about development on GameMaker, GM HTML5, and GM Studio.&lt;br /&gt;&lt;br /&gt;The tech blog can be found &lt;a href="http://www.yoyogames.com/tech_blog"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The first post contains information about HTML5, which browsers it works in, and HTML5's limitations. The first post can be found &lt;a href="http://www.yoyogames.com/tech_blog/4"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-7015088598975112458?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/7015088598975112458/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/08/yoyo-games-starts-tech-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7015088598975112458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7015088598975112458'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/08/yoyo-games-starts-tech-blog.html' title='YoYo Games Starts Tech. Blog'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-7684893057410456922</id><published>2011-08-09T19:43:00.000-07:00</published><updated>2011-10-02T15:17:24.077-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='YoYo Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Maker HTML5'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Maker'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><title type='text'>GameMaker HTML5 News</title><content type='html'>&lt;img src="http://1.bp.blogspot.com/-G3on8nzGa-U/TkBxFEryzZI/AAAAAAAAAI4/V4rEP5OfGt8/s400/gmhtml5.png" height="0" width="0"&gt;&lt;br /&gt;by BRET HUDSON &lt;br /&gt;&lt;br /&gt;&lt;font color="black"&gt;YOYO GAMES NEWS&lt;/font&gt; &amp;mdash; We've been REALLY bad with news over here at indie(News); lately, and we wanted to apologize for that. We're going to catch up with all of it in this post, since most of it has been HTML5 news. That's perfect, though, you can get it all in one source right now.&lt;br /&gt;&lt;br /&gt;The latest news is probably the most exciting, so we'll inform you of that first. The GameMaker HTML5 Beta might be released early September. If you'd like to be a part of this beta, you can request an invite at &lt;a href="http://yoyogames.com/gamemaker/html5/beta"&gt;http://yoyogames.com/gamemaker/html5/beta&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;YoYo Games released the first preview of what GameMaker HTML5 can do with their animated scroller on the new &lt;a href="http://www.yoyogames.com"&gt;YoYo Games site&lt;/a&gt;. Now, they've released a video showing an actual game made in GM HTML5. Their game, GraveDigger, can be seen in the video below.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;object width="480" height="289"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dhwP9rxv9U8?version=3&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/dhwP9rxv9U8?version=3&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="289"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;YoYo Games announced that we might see a GM HTML5 beta as soon as September! However, Mark Overmars released on Twitter that the IDE will only be available on Windows. That's depressing news for Mac users.&lt;br /&gt;&lt;br /&gt;YYG is going to the GDC (Game Developer's Conference)! There, they will be showing off the new GM HTML5.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="http://yoyogames.com/extras/posts/normal/86_Untitled.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-7684893057410456922?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/7684893057410456922/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/08/gamemaker-html5-news.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7684893057410456922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7684893057410456922'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/08/gamemaker-html5-news.html' title='GameMaker HTML5 News'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-G3on8nzGa-U/TkBxFEryzZI/AAAAAAAAAI4/V4rEP5OfGt8/s72-c/gmhtml5.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-4946393380753213246</id><published>2011-07-26T10:27:00.000-07:00</published><updated>2011-07-26T10:34:26.670-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Maker Community'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><title type='text'>New GMC Category</title><content type='html'>&lt;img src="http://3.bp.blogspot.com/-Mhf7gv5IwAA/Ti76k--D0XI/AAAAAAAAAIw/uf70AORUSx4/s1600/gmc_logo.png" height="0" width="0"&gt;&lt;br /&gt;by BRET HUDSON &lt;br /&gt;&lt;br /&gt;&lt;font color="black"&gt;GAME MAKER COMMUNITY&lt;/font&gt; &amp;mdash; A new category just arrived at the GMC, called &lt;a href="http://gmc.yoyogames.com/index.php?showforum=94"&gt;GameMaker General Discussion&lt;/a&gt;. This category has three subcategories, GameMaker 8.1, GM4Mac, and GameMaker Legacy. The whole point of this separate section on the forums is to keep The Community forum clear of all Game Maker-related questions.&lt;br /&gt;&lt;br /&gt;[From the GMC announcment] FredFredrickson said:&lt;br /&gt;&lt;blockquote&gt;With many different versions of GameMaker floating around now, and in an effort to better organize the forum, we have introduced a new set of forums for the continued discussion of GameMaker itself. From now on, all discussions about GameMaker, including updates, possible bugs, compatibility/performance questions, etc. should now take place in those forums, and not in Community. This way, people seeking discussions specifically about the latest updates to Game Maker 8.1, code-porting issues for GM4Mac, or compatibility issues for past versions of GameMaker all have a place to go.&lt;br /&gt;&lt;br /&gt;You can find the new forums below the Community section, under the new header GameMaker General Discussion.&lt;br /&gt;&lt;br /&gt;This is a trial of sorts for this idea, which as proposed by various members of the community and staff. If the new organization proves unintuitive or confusing over time, we will tweak it or change it back to the old way. For now though, please follow the new guidelines and post your GameMaker questions in the new forums. Thanks, and apologies for taking so long to get this done!&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-4946393380753213246?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/4946393380753213246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/07/new-gmc-category.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/4946393380753213246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/4946393380753213246'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/07/new-gmc-category.html' title='New GMC Category'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Mhf7gv5IwAA/Ti76k--D0XI/AAAAAAAAAIw/uf70AORUSx4/s72-c/gmc_logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-2638860519835343059</id><published>2011-07-26T10:18:00.000-07:00</published><updated>2011-07-26T10:18:06.460-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Magazines'/><category scheme='http://www.blogger.com/atom/ns#' term='indie(Function);'/><title type='text'>indie(Magazine); Issue #7</title><content type='html'>by BRET HUDSON &lt;br /&gt; &lt;br /&gt;&lt;font color="black"&gt;INDIE(FUNCTION);&lt;/font&gt; &amp;mdash; The seventh issue of indie(Magazine); was released late Sunday, July 24th, 2011. With topics ranging from an interview with OverReact Studio's Connor Hart and Allen Webster, to the beginning of a tutorial series on online gameplay in Game Maker, to some great game reviews, issue 7 will give you tons of entertainment.&lt;br /&gt;&lt;br /&gt;Follow the below links for both online and downloadable versions of the magazine.&lt;br /&gt;&lt;a href="http://www.box.net/shared/s45ir9dugilnj9bsd1s3"&gt;HD Version [3.1 MB]&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.box.net/shared/z97tgvmozoth6qqre93y"&gt;SD Version [1.4 MB]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img style="height:50%;width:50%" src="http://indiefunction.com/issue7cover.png" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-2638860519835343059?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/2638860519835343059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/07/indiemagazine-issue-7.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/2638860519835343059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/2638860519835343059'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/07/indiemagazine-issue-7.html' title='indie(Magazine); Issue #7'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-7288988299899325920</id><published>2011-07-26T10:13:00.000-07:00</published><updated>2011-07-26T10:13:44.248-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Audio'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='indie(Function);'/><title type='text'>indie(Radio); Broadcast #7</title><content type='html'>&lt;img src="http://img842.imageshack.us/img842/2362/indielogo280x250.png" height="0" width="0"&gt;&lt;br /&gt;by BRET HUDSON &lt;br /&gt; &lt;br /&gt;&lt;font color="black"&gt;INDIE(FUNCTION);&lt;/font&gt; &amp;mdash; Broadcast seven of indie(Function);'s indie(Radio); was broadcast Saturday, July 23rd. The news was nice and short, as it simply recapped what had happened this week. The variety in the news was really nice, there were topics most people hadn't heard about. An interview wrapped up the show with TWO people, Connor Hart and Allen Webster from &lt;a href="http://overreactblog.blogspot.com"&gt;OverReact Studios&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Broadcast Date: Saturday, July 16th, 2011&lt;br /&gt;Broadcast Time: Noon US Central Time&lt;br /&gt;Length: 38:35 (Min:Sec)&lt;br /&gt;Live Listeners: 34&lt;br /&gt;&lt;br /&gt;Listen here:&lt;br /&gt;&lt;object type="application/x-shockwave-flash" data="http://www.upurload.com/mp3player.swf" height="60" width="220"&gt; &lt;param name="movie" value="http://www.upurload.com/mp3player.swf"&gt;&lt;param name="FlashVars"value="filename=https://dl.dropbox.com/s/0h2yulemr489de2/indieRadio_broadcast7.mp3"&gt;&lt;param name="quality" value="high"&gt;&lt;param name="menu" value="false"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/object&gt;&lt;a href="https://dl.dropbox.com/s/0h2yulemr489de2/indieRadio_broadcast7.mp3"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download here:&lt;br /&gt;&lt;a href="https://dl.dropbox.com/s/0h2yulemr489de2/indieRadio_broadcast7.mp3"&gt;Dropbox.com - indie(Radio); Broadcast #7 [37.3 MB]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Show topics include:&lt;br /&gt;&lt;b&gt;Interview&lt;/b&gt;&lt;br /&gt;OverReact Studios - Connor Hart and Allen Webster&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Indie Game Development News&lt;/b&gt;&lt;br /&gt;Unity Secures $12 Million in Funding; Expands to Asian Markets&lt;br /&gt;YoYo Games News&lt;br /&gt;GameJolt Has Been Re-electrified&lt;br /&gt;Weekly GameJolt Race&lt;br /&gt;Ongoing Steampunk Competition&lt;br /&gt;Indie Game: The Movie Doubles Their Set Goal + Pre-orders Finished&lt;br /&gt;GMC Summer Jam - Next Weekend&lt;br /&gt;Stencyl Works 1.1 "Major" Update Announced&lt;br /&gt;GameJolt Members Strike Back&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-7288988299899325920?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/7288988299899325920/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/07/indieradio-broadcast-7.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7288988299899325920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7288988299899325920'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/07/indieradio-broadcast-7.html' title='indie(Radio); Broadcast #7'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-7071855945432718999</id><published>2011-07-19T05:47:00.000-07:00</published><updated>2011-07-19T05:47:35.890-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Magazines'/><category scheme='http://www.blogger.com/atom/ns#' term='indie(Function);'/><title type='text'>indie(Magazine); Issue #6</title><content type='html'>by BRET HUDSON &lt;br /&gt; &lt;br /&gt;&lt;font color="black"&gt;INDIE(FUNCTION);&lt;/font&gt; &amp;mdash; Issue 6 of indie(Magazine); was released Sunday, July 17th, 2011. The issue featured Part II of the Punk Invaders tutorial, some great game reviews, some new designs, and &lt;b&gt;magazine exclusive&lt;/b&gt; questions with Uriel Griffin.&lt;br /&gt;&lt;br /&gt;Follow the below links for both online and downloadable versions of the magazine.&lt;br /&gt;&lt;a href="http://www.box.net/shared/5ulf9n261imx9xyn873a"&gt;HD Version [5.0 MB]&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.box.net/shared/csjml69l2xcjdoavstog"&gt;SD Version [1.5 MB]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img style="height:50%;width:50%" src="http://indiefunction.com/issue6cover.png" /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-7071855945432718999?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/7071855945432718999/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/07/indiemagazine-issue-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7071855945432718999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7071855945432718999'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/07/indiemagazine-issue-6.html' title='indie(Magazine); Issue #6'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-7735149606969817623</id><published>2011-07-19T05:41:00.000-07:00</published><updated>2011-07-19T05:47:59.363-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Audio'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='indie(Function);'/><title type='text'>indie(Radio); Broadcast #6</title><content type='html'>&lt;img src="http://img842.imageshack.us/img842/2362/indielogo280x250.png" height="0" width="0"&gt;&lt;br /&gt;by BRET HUDSON &lt;br /&gt;&lt;br /&gt;&lt;font color="black"&gt;INDIE(FUNCTION);&lt;/font&gt; &amp;mdash; The sixth broadcast of indie(Radio); was aired on Saturday, July 16th, 2011. The radio show's introduction was different than the usual, which was nice to see some originality in this episode. The show starts off with an interview with the well known &lt;a href="http://www.vetragames.com/"&gt;Uriel Griffin&lt;/a&gt;, head of VetraGames, GMC moderator, and GM4Mac enthusiast. Following that, they give the listeners the weekly dose of news, and then wrap it up with the credits.&lt;br /&gt;&lt;br /&gt;Broadcast Date: Saturday, July 16th, 2011&lt;br /&gt;Broadcast Time: Noon US Central Time&lt;br /&gt;Length: 23:43 (Min:Sec)&lt;br /&gt;&lt;br /&gt;Listen here:&lt;br /&gt;&lt;object type="application/x-shockwave-flash" data="http://www.upurload.com/mp3player.swf" height="60" width="220"&gt; &lt;param name="movie" value="http://www.upurload.com/mp3player.swf"&gt;&lt;param name="FlashVars"value="filename=http://www.upurload.com/files/cff2be1df518e7bf1e0d47e6edbc4a46.mp3"&gt;&lt;param name="quality" value="high"&gt;&lt;param name="menu" value="false"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/object&gt;&lt;a href="http://www.upurload.com/files/cff2be1df518e7bf1e0d47e6edbc4a46.mp3"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download here:&lt;br /&gt;&lt;a href="http://www.upurload.com/file.php?name=cff2be1df518e7bf1e0d47e6edbc4a46.mp3"&gt;UpUrLoad.com - indie(Radio); Broadcast #6 [21.7 MB]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Show topics include:&lt;br /&gt;Interview&lt;br /&gt;Noel Berry - NoelFP [previously aka Drazzke]&lt;br /&gt;&lt;br /&gt;Indie Game Development News&lt;br /&gt;New YoYo Games Website&lt;br /&gt;FlashDevelop 4.0.0 Beta&lt;br /&gt;GMDigest Returns + Issue 9&lt;br /&gt;GameMaker HTML 5 Features Released&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-7735149606969817623?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/7735149606969817623/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/07/indieradio-broadcast-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7735149606969817623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7735149606969817623'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/07/indieradio-broadcast-6.html' title='indie(Radio); Broadcast #6'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-1159481704581319063</id><published>2011-07-12T21:29:00.000-07:00</published><updated>2011-10-02T15:17:52.841-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Magazines'/><title type='text'>OverByte Issue 4</title><content type='html'>&lt;img src="http://gamemakerblog.com/wp-content/uploads/2011/07/overbyte-issue-4.png" height="0" width="0"&gt;&lt;br /&gt;&lt;br /&gt;by BRET HUDSON &lt;br /&gt;&lt;br /&gt;&lt;font color="black"&gt;OVERBYTE&lt;/font&gt; &amp;mdash; After a year of not releasing any issues, the monthly magazine OverByte (organized by Greyson Wright) has returned with their 4th issue. This issue has a nice layout other than the fact the spacing crams way too much information in a page and almost makes it hard to read. This magazine has a negative vibe, so if you like kitties and unicorns, you may be turned away from it. &lt;a href="http://www.overbyte.me/index.php?action=issue&amp;pid=8"&gt;Download here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;INCLUDED INSIDE OVERBYTE ISSUE 4:&lt;br /&gt;&lt;blockquote&gt;Articles&lt;br /&gt;"Tips to Keep You Motivated" by RC&lt;br /&gt;"Does the Community Support GM" by RC&lt;br /&gt;"A Look Into the nD" by RC&lt;br /&gt;"2D Game Marketing Survey Results" by RC&lt;br /&gt;"The Making of Hero Core" by Daniel Remar&lt;br /&gt;&lt;br /&gt;Interviews&lt;br /&gt;"Connor Ullmann" by RC&lt;br /&gt;Reviews&lt;br /&gt;&lt;br /&gt;"Tectoccular" by RC&lt;br /&gt;"Narrow" by RC&lt;br /&gt;"Squirrels With Machine Guns" by RC&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-1159481704581319063?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/1159481704581319063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/07/overbyte-returns-with-issue-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/1159481704581319063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/1159481704581319063'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/07/overbyte-returns-with-issue-4.html' title='OverByte Issue 4'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-1166718424839553334</id><published>2011-07-10T19:56:00.000-07:00</published><updated>2011-07-11T04:22:00.046-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Magazines'/><category scheme='http://www.blogger.com/atom/ns#' term='indie(Function);'/><title type='text'>indie(Magazine); Issue #5</title><content type='html'>by BRET HUDSON&lt;br /&gt;&lt;br /&gt;&lt;font color="black"&gt;INDIE(FUNCTION);&lt;/font&gt; &amp;mdash; indie(Magazine); Issue 5 was just released moments ago. This issue returned the design from Issue 2, while adding in new elements such as the Tweets of the Week and the returning "Whiteboard". Within this issue there is an interview with Noel Berry (aka NoelFP or Drazzke), a lengthy FlashPunk tutorial, which is separated over this issue and the 2 following, and a couple of game reviews.&lt;br /&gt;&lt;br /&gt;Follow the below links for both online and downloadable versions of the magazine.&lt;br /&gt;&lt;a href="http://www.box.net/shared/33fztyo2i21n3q8i274g"&gt;HD Version [4.5 MB]&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.box.net/shared/x1k7plcd8b4e529juobt"&gt;SD Version [1.2 MB]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img style="height:50%;width:50%" src="http://indiefunction.com/issue5cover.png" /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-1166718424839553334?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/1166718424839553334/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/07/indiemagazine-issue-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/1166718424839553334'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/1166718424839553334'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/07/indiemagazine-issue-5.html' title='indie(Magazine); Issue #5'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-7690554006027224679</id><published>2011-07-10T13:22:00.000-07:00</published><updated>2011-10-02T15:17:52.841-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Maker Community'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Competitions'/><title type='text'>GMC Jam #3 Announcement - July 30th</title><content type='html'>&lt;img src="http://1.bp.blogspot.com/-geeBbn2Phuw/ThoHNNRcHOI/AAAAAAAAAIc/-WtFtRvIvF8/s400/gmcjam3.png" height="0" width="0" /&gt;&lt;br /&gt;by BRET HUDSON&lt;br /&gt; &lt;br /&gt;&lt;center&gt;&lt;img src="http://img853.imageshack.us/img853/4816/banner2y.png"&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color="black"&gt;GAME MAKER COMMUNITY&lt;/font&gt; &amp;mdash; The third GMC Jam was announced very early today by Nocturne on the GMC. The theme for this competition was chosen by Theg721, and has been censored out, so you have to guess what it is. The theme will remain a secret until it starts July 30th.&lt;br /&gt;&lt;br /&gt;The theme is:&lt;br /&gt;&lt;blockquote&gt;O****w**** T**********e g***, *** ***c**, *** A***s**** *****&lt;/blockquote&gt;&lt;br /&gt;The jam will last 72 hours, and you'll need to make sure you convert your timezone with GMT if you're interested in competing. There's quite a few rules, and instead of re-writing them, I simply just copy and pasted Nocturne's rules as they are very straight forward.&lt;br /&gt;&lt;br /&gt;Additional information:&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;WHEN&lt;/b&gt;&lt;br /&gt;1. Starts Saturday 30th July (This is not fixed!!! See the top vote...)&lt;br /&gt;2. 72 hours long from 00:01 AM GMT Saturday ...to... 23:59 PM GMT Monday&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;THEME&lt;/b&gt;&lt;br /&gt;1. Each Jam has a theme, and participants are encouraged to use it.&lt;br /&gt;2. Using the theme is NOT obligatory, but will be valued when voting.&lt;br /&gt;3. To encourage use of theme, the highest-voted theme-based game gets to choose the theme for next Jam.&lt;br /&gt;4. The theme will not be revealed until just before the start of the Jam to prevent any advantages&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;VOTING&lt;/b&gt;&lt;br /&gt;1. 1st, 2nd, and 3rd place winners will be chosen using the SSE method. Voters may rank the games in order of their preference. Voters may rank as few, or as many, games as they wish.&lt;br /&gt;All games are eligible (themed and non-themed), but voters should take "use of theme" into account. (Remember: non-theme games can win, but they CANNOT pick the next Jam's theme. see above.)&lt;br /&gt;2. Voters may give an "Honourable Mention" vote for a game whose features they liked, but wasn't good enough to win. These can be graphics, sound, gameplay, idea, etc.&lt;br /&gt;When voting, leave feedback about WHY you voted for the game(s) you chose. (Optional)&lt;br /&gt;Participants may not vote for their own game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PARTICIPATING&lt;/b&gt;&lt;br /&gt;1. Games must be posted in the WIP/Games forums before the finish deadline for the Jam. Hosting is up to the individual user.&lt;br /&gt;2. A link to your game and a short description must be posted in the official Jam topic.&lt;br /&gt;People are welcome to use any outside sites, and are also welcome to promote such sites, but the posting of topics and the voting will be done on the GMC.&lt;br /&gt;3. Teams are encouraged and can be organised by you with whomever you wish or you can participate in a random team (see below for more details)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PRIZES&lt;/b&gt;&lt;br /&gt;1. Prizes will be as before... A special graphic/banner, bragging rights and (if your game is a themed game) the possibility of choosing the next Jam theme.&lt;br /&gt;2. Community prizes will also be offered as members of the community contribute whatever the feel appropriate. EG: Coverage on their web site, custom graphics for the game, a video of the gameplay for YouTube... Whatever&lt;br /&gt;3. There will be ABSOLUTELY NO MONETARY PRIZE. This is forbidden by the forum admins.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ADDITIONAL PRIZES&lt;/b&gt;&lt;br /&gt;These are prizes kindly and very generously offered to us by GMC members. To all who donate their time/experience/whatever to this community endeavor I thank you very, very much!&lt;br /&gt;&lt;br /&gt;IceMetalPunk - Banners for the top 3, a special web page (with reviews, comments, descriptions, screenshots, and downloads) for the top 2 games, and free hosting for that page for the winner for a year on my site http://imperfectdesigns.dyndns.org/&lt;br /&gt;&lt;br /&gt;Theg721 - One month of freelance programming and graphic design services as well as a "Lets Play" video of the winning game on YouTube.&lt;/blockquote&gt;&lt;br /&gt;indie(Function); is also planning on giving out some prizes, but it hasn't been confirmed yet!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-7690554006027224679?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/7690554006027224679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/07/gmc-jam-3-announcement-july-30th.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7690554006027224679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/7690554006027224679'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/07/gmc-jam-3-announcement-july-30th.html' title='GMC Jam #3 Announcement - July 30th'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-geeBbn2Phuw/ThoHNNRcHOI/AAAAAAAAAIc/-WtFtRvIvF8/s72-c/gmcjam3.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1867831834408749210.post-1514083146223904244</id><published>2011-07-10T03:24:00.000-07:00</published><updated>2011-10-02T15:17:52.842-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='Magazines'/><title type='text'>GameMaker's Digest Issue 10</title><content type='html'>&lt;img src="http://img190.imageshack.us/img190/7987/unled1ifr.png" height="0" width="0"&gt;&lt;br /&gt;&lt;br /&gt;by BRET HUDSON&lt;br /&gt;&lt;br /&gt;&lt;font color="black"&gt;GAMEMAKER'S DIGEST&lt;/font&gt; &amp;mdash; Issue 10 of Brian Fetcher's &lt;i&gt;GameMaker's Digest&lt;/i&gt; was released yesterday, Saturday, July 9th. This issue features an interview with SuperJoeBob (Landon Podbielski), a quick talk with some of the staff at YoYo Games about the new website changes, and a new section called the "Weekly Survey". This week's survey is "Do you like the new YoYo Games site?", and the survey link can be found in the magazine. This issue was an improvement over the previous issue. It included more content, removed blank pages and advertisements, and was much more fun to read. GMDigest is headed in the right direction, and I can't wait to read next week's issue!&lt;br /&gt;&lt;br /&gt;Links:  (PDF - View/Download)&lt;br /&gt;&lt;a href="http://www.box.net/shared/1x9zs0x2ur2hjkqsldou"&gt;English Version&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.box.net/shared/mv3uzj3u9g9fq85za8hk"&gt;Dutch Version&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1867831834408749210-1514083146223904244?l=news.indiefunction.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://news.indiefunction.com/feeds/1514083146223904244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://news.indiefunction.com/2011/07/gamemakers-digest-issue-10.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/1514083146223904244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1867831834408749210/posts/default/1514083146223904244'/><link rel='alternate' type='text/html' href='http://news.indiefunction.com/2011/07/gamemakers-digest-issue-10.html' title='GameMaker&apos;s Digest Issue 10'/><author><name>Bret Hudson</name><uri>http://www.blogger.com/profile/05354780314099825404</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/-yNBYw1Qx_s4/TmlGYodeYoI/AAAAAAAAAKc/cxRvZmToRYc/s220/yus.jpg'/></author><thr:total>0</thr:total></entry></feed>
